Electronic Arts announced today that it is reworking Visceral’s Star Wars game. The project was being headed by Amy Hennig, who was the creator and director of the Uncharted series at Naughty Dog before leaving that studio. Visceral’s Star Wars game was to be a similar story-based adventure. Now EA is moving the project to a new team led by EA Vancouver. EA is also closing down Visceral.
Why? Because EA doesn’t want to make a linear Star Wars game anymore.
“Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA explained in a blog post. “In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.”